Cesium version: 2.22.1
Unreal version: 5.7.4
OS: Windows 11
Game packaging: for Windows
I ran into an issue that’s been reported before but have not had luck with proposed solutions/workarounds.
The issue:
Google Photorealistic 3D Tiles aren’t showing and/or missing in the shipping build but display fine when launched as a standalone game in editor as well as via PIE.
What i’ve tried:
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I’ve downloaded the example by @Kevin_Ring (KNOWN ISSUE: Tilesets not loading in packaged Unreal apps - #22 by Kevin_Ring) and all i see is the cesium SunSky and no tiles. here’s the log - https://drive.google.com/file/d/1Ioqnm7rcfDHI2CqStH_T1ZR9gtOqq5UY/view?usp=sharing
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I’ve checked and confirmed that
Starfield Services Root Certificate Authority - G2is available on my machine -
Ran the suggested PowerShell command mentioned in KNOWN ISSUE: Tilesets not loading in packaged Unreal apps - #24 by Kevin_Ring and a reboot
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Deleted
cesium-request-cache.sqliteand let cesium recreate it (per KNOWN ISSUE: Tilesets not loading in packaged Unreal apps) -
Thinking it may be token related, i’ve copied the
Default Cesium ion Access Tokenvalue found inCesiumIonSaaSasset in content browser and pasted into theIon Access Tokenfield in theGoogle Photorealistic 3D Tilesactor detail -
Added the Cesium content directory from the plugins folder (/CesiumForUnreal/) to
Additional Asset Directories to Cooksetting from withinProject Settings > Project > Packaging. -
Turned off both fog and camera culling on the 3D tiles actor
Could it be the Cesium version or build setting that’s causing the issue i am encountering?