Mobile app optimization process


I’ve tried to play with different parameters like Level of Detail, Tile Loading, Tile Culling, and use Mobile Rendering for CesiumSunSky, however, I still have the memory issues on the plain terrain (even on my not too slow phone such as Galaxy S20FE). Could you please recommend the optimal setting for the mobile app?

What do you mean by “the memory issues”?

If you’re referring to the TEXTURE STREAMING POOL error message in the screenshot, that happens on PC as well. As far as we know there’s no consequence to it showing up, so I wouldn’t worry about it.

However, if you’re running out of memory on mobile, you may have to reduce the Maximum Cached Bytes setting on the terrain. If this value is bigger than your mobile device can handle, then it can crash.