Hello,
I’m experiencing rendering issues with the Moon terrain in Cesium for Unreal when viewing from higher altitudes, and I’m hoping to get some guidance on resolving this.
I am developing Terrain Relative Navigation (TRN) system for lunar landing simulations. These systems require artifact-free visual representation of the lunar surface across a wide range of altitudes - from approach phase (~100km) down to final descent (~1km and below).
I’m working at longitude = -30.801481°, latitude = -88.3968° (near the lunar south pole), selected because this area has high-resolution terrain data available.
When viewing the lunar surface at 100km altitude, the terrain displays significant visual artifacts that are not present at lower altitudes. Specifically:
Visible tiling patterns and seams: There are prominent rectangular boundaries and geometric patterns overlaid on the terrain that create an unnatural, patchwork appearance
Irregular texture transitions: The surface shows abrupt changes between different texture tiles with clearly visible edges
In contrast, when viewing the same area at 1km altitude, the terrain renders correctly with:
Smooth, natural-looking surface detail
Proper crater definition and topography
No visible tiling seams or artifacts
Screenshots:
Image 1: 100km altitude (showing the artifacts)
Image 2: 1km altitude (proper rendering)
These artifacts at higher altitudes are problematic for TRN development, as the algorithm need to match them to stored terrain images onboard.
Questions:
Is this a known issue with Moon terrain rendering at higher altitudes?
Are there any tileset settings or configuration options I should adjust?
I’d appreciate any insights or suggestions for resolving this issue. Thank you for your help!

