# Movie Render Queue Vertical Render Issue

**URL:** <https://community.cesium.com/t/movie-render-queue-vertical-render-issue/43644>\
**Category:** Cesium for Unreal\
**Created:** [October 12, 2025, 11:03am UTC](https://community.cesium.com/t/movie-render-queue-vertical-render-issue/43644 "2025-10-12T11:03:52Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [October 14, 2025, 11:09am UTC](https://community.cesium.com/t/movie-render-queue-vertical-render-issue/43644/2 "2025-10-14T11:09:03Z")

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Hi @aewss,

Unlike your previous message (where it appears random tiles in the middle of the view are missing) this particular case (where tiles are missing at the top and bottom of a portrait-orientation view) is a common and well understood problem. It can be solved using the CesiumCameraManager. Please see here:

> [@Tiles not loading at edge of render area](https://community.cesium.com/t/tiles-not-loading-at-edge-of-render-area/26884/5):
>
> I’ve never actually tried myself to use the CesiumCameraManager to deal with Movie Render Queue aspect ratio problems (though Nithin did when he first added the feature), so I thought I’d try it. There were some unexpected gotchas, but it worked well enough in the end. Here’s what I did. First I added a new Level Sequence and added a Cine Camera Actor to it. I set up a simple flight for the camera with two keypoints. Rendering with the Movie Render Queue now works fine, because the default Cine…

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_[View the full topic](https://community.cesium.com/t/movie-render-queue-vertical-render-issue/43644)._
