# Moving water in 3D world

**URL:** <https://community.cesium.com/t/moving-water-in-3d-world/34367>\
**Category:** Cesium for Unreal\
**Created:** [August 7, 2024, 9:47am UTC](https://community.cesium.com/t/moving-water-in-3d-world/34367 "2024-08-07T09:47:00Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Robin\_Valk](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/robin_valk/32/14000_2.png) [@Robin\_Valk](https://community.cesium.com/u/Robin_Valk)\
**Post date:** [August 7, 2024, 9:47am UTC](https://community.cesium.com/t/moving-water-in-3d-world/34367/1 "2024-08-07T09:47:00Z")

</div>

I would like to add a moving water effect in a 3D world.  
How do I achieve this?

I want my Cesium Map to look like this.  
I could recreate all arrows and tags but adding a rippling water effect I could not achieve.

This is my first post and I hope to contribute more to create digital twins!

 ![image](https://global.discourse-cdn.com/cesium/original/3X/7/d/7d6d0465771a37681375269dc810ab1da3215bbc.jpeg)

---

<div class="post-metadata">

**Author:** ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)\
**Post date:** [August 7, 2024, 4:21pm UTC](https://community.cesium.com/t/moving-water-in-3d-world/34367/2 "2024-08-07T16:21:13Z")

</div>

Hi @Robin_Valk, welcome to the community!

Cesium for Unreal provides the option to toggle a water mask on the data you’re loading. However, the data _must_ include this water mask data itself. Cesium World Terrain comes with this water mask, so you can enable it using the **Enable Water Mask** setting on the **Cesium3DTileset**.

 ![image](https://global.discourse-cdn.com/cesium/original/3X/5/0/5034f89477ffc094de7d4c3650eb01e54b0213e0.jpeg)

Otherwise, if you’re using some other data, you may need to emulate this effect manually in a material. Maybe a naive start would be to apply the moving water effect to any areas that are blue.

Let us know how it goes!
