# Multiple Registred Cameras Performance Issue

**URL:** <https://community.cesium.com/t/multiple-registred-cameras-performance-issue/45482>\
**Category:** Cesium for Unreal\
**Created:** [March 12, 2026, 6:47am UTC](https://community.cesium.com/t/multiple-registred-cameras-performance-issue/45482 "2026-03-12T06:47:24Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![byjtew](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/byjtew/32/26062_2.png) [@byjtew](https://community.cesium.com/u/byjtew)\
**Post date:** [July 25, 2026, 7:10pm UTC](https://community.cesium.com/t/multiple-registred-cameras-performance-issue/45482/11 "2026-07-25T19:10:29Z")

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I believe I have identified the bug. It’s a massive blocker for our company product and it seems like it got under control now.  
I’ll push a PR for it.

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_[View the full topic](https://community.cesium.com/t/multiple-registred-cameras-performance-issue/45482)._
