# Navigating on Earth with DynamicPawn

**URL:** <https://community.cesium.com/t/navigating-on-earth-with-dynamicpawn/24046>\
**Category:** Cesium for Unreal\
**Created:** [May 15, 2023, 7:47pm UTC](https://community.cesium.com/t/navigating-on-earth-with-dynamicpawn/24046 "2023-05-15T19:47:06Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![nikkitta](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/nikkitta/32/11134_2.png) [@nikkitta](https://community.cesium.com/u/nikkitta)\
**Post date:** [May 15, 2023, 7:47pm UTC](https://community.cesium.com/t/navigating-on-earth-with-dynamicpawn/24046/1 "2023-05-15T19:47:06Z")

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Hi,  
I can’t understand what’s the problem with navigating around the Globe with DynamicPawn.  
I am using CesiumForUnrealSamples the latest Example with Google Maps 3D data as Photorealistic 3D Tiles.

When I start the application I can navigate around the starting area comfortably. But if I fly away from the surface and want to go to another area in like 2000 km away - I can’t get close to the Earth. The DynamicPawn that I control is stuck on the invisible plane. I guess that’s the plane going through CesiumGeoreference Origin.

As I understand in UE4 there was a setting “Keep World Origin Near Camera” that helped with this behaviour. And in UE5 it was removed as it is “unnecessary”.

How can I navigate with DynamicPawn to any point of the Earth?

Kind regards,  
Nikita

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [May 16, 2023, 6:12am UTC](https://community.cesium.com/t/navigating-on-earth-with-dynamicpawn/24046/2 "2023-05-16T06:12:42Z")

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Can you share a video of this behavior? There shouldn’t be any invisible plane blocking your motion with the DynamicPawn. You should be able to fly anywhere on the globe.

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**Author:** ![nikkitta](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/nikkitta/32/11134_2.png) [@nikkitta](https://community.cesium.com/u/nikkitta)\
**Post date:** [May 16, 2023, 6:47am UTC](https://community.cesium.com/t/navigating-on-earth-with-dynamicpawn/24046/3 "2023-05-16T06:47:29Z")

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Yes, sure, here is the video showing the problem:

[![](https://global.discourse-cdn.com/cesium/original/2X/7/7b69ac50d2e9c48899d63c54601c710d352ad447.jpeg "UE 5.1 Cesium for Unreal navigation problem") ](https://www.youtube.com/watch?v=BrYL6PHTy4Q)

When I fly away from the surface in the video, I always try to get close the surface by not releasing W button on my keyboard. So when you see the camera stuck in the air and it is changing angles - that’s the invisible plane where I am stuck.

I am using UE 5.1.1, but as I remember I had the same behaviour on UE 5.0 and 5.1.  
Windows 11. Laptop with integrated graphics Iris Xe (could it be the problem?).

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [May 16, 2023, 7:19am UTC](https://community.cesium.com/t/navigating-on-earth-with-dynamicpawn/24046/4 "2023-05-16T07:19:57Z")

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Thanks for the video. I think the problem may be that we forgot to turn off “Enable World Bounds Checks” in the World Settings for the Google level. Make sure it’s disabled, like this:

 ![image](https://global.discourse-cdn.com/cesium/original/2X/9/9918f096e90ce492a79e20c7c6d75cbb9e8ea94b.png)

With that enabled, Unreal “helpfully” tries to fly the camera back toward the origin when it gets too far away.

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**Author:** ![nikkitta](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/nikkitta/32/11134_2.png) [@nikkitta](https://community.cesium.com/u/nikkitta)\
**Post date:** [May 16, 2023, 7:24am UTC](https://community.cesium.com/t/navigating-on-earth-with-dynamicpawn/24046/5 "2023-05-16T07:24:28Z")

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Yes, that fixed the issue.  
Thanks a lot!
