# Part of the world as static mesh

**URL:** <https://community.cesium.com/t/part-of-the-world-as-static-mesh/23045>\
**Category:** Cesium for Unreal\
**Created:** [March 23, 2023, 9:28pm UTC](https://community.cesium.com/t/part-of-the-world-as-static-mesh/23045 "2023-03-23T21:28:30Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Tibor\_Venosz](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/tibor_venosz/32/12453_2.png) [@Tibor\_Venosz](https://community.cesium.com/u/Tibor_Venosz)\
**Post date:** [March 23, 2023, 9:28pm UTC](https://community.cesium.com/t/part-of-the-world-as-static-mesh/23045/1 "2023-03-23T21:28:30Z")

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Hello, is that possible to somehow get the part of the tileset download as a static mesh? Any way? Becouse i face complications when try to simulate my world and also its extremely unconfortable to work with a streamed tileset like this. Of course if this is the only way i understand but if anyone could help me i would much appreciete it.

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**Author:** ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)\
**Post date:** [March 24, 2023, 2:15pm UTC](https://community.cesium.com/t/part-of-the-world-as-static-mesh/23045/2 "2023-03-24T14:15:40Z")

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Hi @Tibor_Venosz,

If you’re hosting your tileset via Cesium ion, you can make your tileset available for offline use by enabling the “Make available for download” option:  
 ![image](https://global.discourse-cdn.com/cesium/original/2X/1/1401abc137b6e72f11437394b3c06dd99fd69b45.png)  
Then, you can follow Step 5 in the [Adding Datasets tutorial](https://cesium.com/learn/unreal/unreal-datasets/#step-5-add-a-3d-tileset-from-a-local-directory) to add a tileset from a local directory.

EDIT: I misread your question, but the download step is related. In 3D Tiles, the meshes are usually embedded in a format that you can’t import to game engines. For example, photogrammetry is often stored in [Batched 3D Model format](https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Batched3DModel) (`.b3dm`). It’s possible to extract the glTFs from the tiles using these tools here: [GitHub - CesiumGS/3d-tiles-tools](https://github.com/CesiumGS/3d-tiles-tools). You should then be able to import the glTF into Unreal Engine.
