Persistent issue with webGL on iPhones

If the issue only appeared in the use case that you described in the other thread, then one could think that this is just a matter of ~“trying to display too much data” (in one way or another).

But when you say

I’ve opened some of the demo pages on the cesium site and sandbox and it happens with each one.

then this sounds like something pretty fundamental, and may have to be investigated dedicatedly.