Possibility of controlling the rendering order of primitives that "ignore" the depth buffer

Hi @jjhembd,

Thanks for getting back to me.

I did try the BillboardCollection approach (with an eyeOffset). Unless I am doing something wrong, this leads to the same visual result. See following sandcastle for reference.

I did start to look at writing a fully custom primitive, thereby hoping to be able to use a custom DrawCommand to specify the primitive as being drawn in the OVERLAY pass. But I have not been able to give this idea sufficient time to obtain a successful result. I am also a bit weary about this approach since it involves using Cesium’s internal apis.

Best regards,