# Possible to get data from point cloud points

**URL:** <https://community.cesium.com/t/possible-to-get-data-from-point-cloud-points/44000>\
**Category:** Cesium for Unity\
**Created:** [November 5, 2025, 8:41am UTC](https://community.cesium.com/t/possible-to-get-data-from-point-cloud-points/44000 "2025-11-05T08:41:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JanikCodes](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janikcodes/32/31941_2.png) [@JanikCodes](https://community.cesium.com/u/JanikCodes)\
**Post date:** [November 5, 2025, 8:41am UTC](https://community.cesium.com/t/possible-to-get-data-from-point-cloud-points/44000/1 "2025-11-05T08:41:45Z")

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Hi! When loading in a pointcloud with the 3DTileset, is it possible to get the data from the individual points? Like extra meta data?

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<div class="post-metadata">

**Author:** ![JanikCodes](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janikcodes/32/31941_2.png) [@JanikCodes](https://community.cesium.com/u/JanikCodes)\
**Post date:** [November 5, 2025, 12:40pm UTC](https://community.cesium.com/t/possible-to-get-data-from-point-cloud-points/44000/2 "2025-11-05T12:40:21Z")

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Saw this message in another thread:

It should be possible to access the raw point data, if that helps. Use `GetComponentsInChildren<MeshFilter>()` on the `GameObject` with the `Cesium3DTileset`, and then acess the `sharedMesh` of each. On each `Mesh`, access the `vertices` property.

this probably answers my question.
