# Preview release available for Unreal Engine 5.5

**URL:** <https://community.cesium.com/t/preview-release-available-for-unreal-engine-5-5/36544>\
**Category:** Cesium for Unreal\
**Tags:** announcement\
**Created:** [November 13, 2024, 9:31am UTC](https://community.cesium.com/t/preview-release-available-for-unreal-engine-5-5/36544 "2024-11-13T09:31:08Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [November 19, 2024, 3:11am UTC](https://community.cesium.com/t/preview-release-available-for-unreal-engine-5-5/36544/9 "2024-11-19T03:11:40Z")

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Hi everyone, we’ve fixed the bug causing the crash when Hardware Ray Tracing is enabled. If you want to try it out, you can grab the latest build from this pull request:

> <https://github.com/CesiumGS/cesium-unreal/pull/1539>
>
> Depends on CesiumGS/cesium-native#977.
> 
> ~Right now, this most likely won't wor…k in any \_other\_ UE version. But it does work (at least on Windows) in the UE 5.5 Preview that is currently available from the Epic Launcher.~ It works in all versions now.

Instructions for installing a build from a pull request can be found here:

> <https://github.com/CesiumGS/cesium-unreal/blob/main/Documentation/using-prerelease-packages.md>

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_[View the full topic](https://community.cesium.com/t/preview-release-available-for-unreal-engine-5-5/36544)._
