# Quality matching in Google Earth + Cesium UE5

**URL:** <https://community.cesium.com/t/quality-matching-in-google-earth-cesium-ue5/42534>\
**Category:** Cesium for Unreal\
**Created:** [August 5, 2025, 10:55pm UTC](https://community.cesium.com/t/quality-matching-in-google-earth-cesium-ue5/42534 "2025-08-05T22:55:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![paradigm](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/paradigm/32/30719_2.png) [@paradigm](https://community.cesium.com/u/paradigm)\
**Post date:** [August 5, 2025, 10:55pm UTC](https://community.cesium.com/t/quality-matching-in-google-earth-cesium-ue5/42534/1 "2025-08-05T22:55:35Z")

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Death Valley USA has really nice resolution in google earth online but when using the google earth tiles in cesium for unreal engine 5 the quality is lower. Are locations still being updated? Is this a bug? Does google provide lower quality tiles to the google maps api than their own website? Any help appreciated!

In this image you can see cesium ue5 interpolating between the lower and upper slopes

 ![Screenshot 2025-08-05 162715](https://global.discourse-cdn.com/cesium/original/3X/7/4/74e88936ea7904040ff40c8cd31ff775ca07e980.jpeg)  
While the google earth com tiles have a proper road level and all debris are more clearly represented  
 ![Screenshot 2025-08-05 162642](https://global.discourse-cdn.com/cesium/original/3X/5/d/5d4e6e961f59598f919fd485bbbda1166cf198cb.jpeg)

I saw the related post from 2023. The reason for posting was that being so out of date as well as the thread being a dead end. If this is considered duplicate, apologies!

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**Author:** ![azrogers](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/azrogers/32/21672_2.png) [@azrogers](https://community.cesium.com/u/azrogers)\
**Post date:** [August 6, 2025, 2:49pm UTC](https://community.cesium.com/t/quality-matching-in-google-earth-cesium-ue5/42534/2 "2025-08-06T14:49:40Z")

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@paradigm Google does indeed retain the very highest quality level of the data behind Photorealistic 3D Tiles for their own uses, and does not make it available over the API.
