Question about 3D Tiles Styling and Filtering in Cesium for Unreal

Dear Cesium Community,

I hope this message finds you well. I am currently working with Cesium for Unreal and would like to know whether it supports functionality similar to CesiumJS’s “Styling and Filtering 3D Tiles.”

Specifically, I am working with a 3D Tileset generated from an IFC BIM model. My goal is to filter and control the visibility of features, such as showing only the structure of a specific floor and hiding other floors based on the floor attribute.

Could you please let me know if this kind of conditional filtering is supported in Cesium for Unreal, and if so, how it can be implemented?

Thank you very much for your help.

Best regards

Hi @bingrifuyue,

We should actually have an example of this in the Cesium for Unreal Samples! Check out the sixteenth level, 16_CesiumArchitecturalIsolateCategory, to see how we dynamically hide elements of an architectural model based on their embedded category metadata.

Let us know if that helps!