# Run crash after bundling(RefreshTileset)

**URL:** <https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815>\
**Category:** Cesium for Unreal\
**Created:** [May 21, 2025, 11:51am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815 "2025-05-21T11:51:33Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Yuan\_Yao](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yuan_yao/32/29619_2.png) [@Yuan\_Yao](https://community.cesium.com/u/Yuan_Yao)\
**Post date:** [May 21, 2025, 11:51am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/1 "2025-05-21T11:51:33Z")

</div>

Sorry, my English is not good

environment：C++ Project 、 UE5.5.4 、cesium for unrealv2.16.0 from FAB  
step：

1. C++ create ACesium3DTileset and Add UCesiumWebMapTileServiceRasterOverlay Component (connect WMTS server)
2. call RefreshTileset() function error crash,Or the second call error crash

unreal editor works fine,Run crash after bundling

I have been troubled for a long time, please help me,thank!

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<div class="post-metadata">

**Author:** ![azrogers](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/azrogers/32/21672_2.png) [@azrogers](https://community.cesium.com/u/azrogers)\
**Post date:** [May 21, 2025, 1:55pm UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/2 "2025-05-21T13:55:24Z")

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@Yuan_Yao Thank you for the bug report. Do you have any further information - a log to attach or an error message? It’s hard for us to figure out what might be causing this error just from this information.

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<div class="post-metadata">

**Author:** ![Yuan\_Yao](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yuan_yao/32/29619_2.png) [@Yuan\_Yao](https://community.cesium.com/u/Yuan_Yao)\
**Post date:** [May 22, 2025, 11:10am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/3 "2025-05-22T11:10:37Z")

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I used the first map from the CesiumforUnrealSamples project, changed “Source “from” WorldTerrain” to “FromEllipsoid”, pressed “1” to call “RefreshTileset”, and Package the project.  
Crash when called the second time.  
I suspect something to do with FromEllipsoid.

 ![image](https://global.discourse-cdn.com/cesium/original/3X/5/4/54f8053bc214ceb34e1047804e4a3142ef42105e.png)

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<div class="post-metadata">

**Author:** ![Yuan\_Yao](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yuan_yao/32/29619_2.png) [@Yuan\_Yao](https://community.cesium.com/u/Yuan_Yao)\
**Post date:** [May 23, 2025, 12:48am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/4 "2025-05-23T00:48:16Z")

</div>

Do you have any solutions？Thank!

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<div class="post-metadata">

**Author:** ![Aankit\_K](https://avatars.discourse-cdn.com/v4/letter/a/b19c9b/32.png) [@Aankit\_K](https://community.cesium.com/u/Aankit_K)\
**Post date:** [May 23, 2025, 10:56am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/5 "2025-05-23T10:56:16Z")

</div>

can you please share unreal engine log that would be helpfull.

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<div class="post-metadata">

**Author:** ![Yuan\_Yao](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yuan_yao/32/29619_2.png) [@Yuan\_Yao](https://community.cesium.com/u/Yuan_Yao)\
**Post date:** [May 26, 2025, 1:08am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/6 "2025-05-26T01:08:42Z")

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[2025.05.26-01.10.10:978][0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D\_SM5) returned false, for scene: ‘World /Game/CesiumSamples/Maps/01/01\_CesiumWorld.01\_CesiumWorld’.  
[2025.05.26-01.10.10:980][0]LogLoad: Game class is ‘FloatingGameMode\_C’  
[2025.05.26-01.10.10:981][0]LogWorld: Bringing World /Game/CesiumSamples/Maps/01/01\_CesiumWorld.01\_CesiumWorld up for play (max tick rate 0) at 2025.05.26-09.10.10  
[2025.05.26-01.10.10:981][0]LogWorld: Bringing up level for play took: 0.001122  
[2025.05.26-01.10.10:981][0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating  
[2025.05.26-01.10.10:982][0]LogCesium: Display: Caching Cesium requests in D:/\_FB/A/Windows/CesiumForUnrealSamples/cesium-request-cache.sqlite  
[2025.05.26-01.10.10:989][0]LogCesium: Loading tileset from ellipsoid  
[2025.05.26-01.10.10:990][0]LogCesium: Loading tileset from ellipsoid done  
[2025.05.26-01.10.10:992][0]LogLoad: Took 0.048505 seconds to LoadMap(/Game/CesiumSamples/Maps/01/01\_CesiumWorld)  
[2025.05.26-01.10.10:992][0]LogGlobalStatus: UEngine::LoadMap Load map complete /Game/CesiumSamples/Maps/01/01\_CesiumWorld  
[2025.05.26-01.10.10:993][0]LogSlate: Took 0.000654 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont’ (155K)  
[2025.05.26-01.10.11:081][0]LogSlate: Took 0.000406 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 262353156  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 3978538558  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 4010538823  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 2339225014  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 44711071  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 3207349639  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 2942690206  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 2511934903  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 1524810181  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 67000772  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 3298652537  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 3171790670  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 1949102720  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 3124433604  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 3947715583  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 3269014494  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 1151284780  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 3174464286  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 2520062553  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 313096490  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 4084932720  
[2025.05.26-01.10.11:112][0]LogRHI: Display: Encountered a new graphics PSO: 948550928  
[2025.05.26-01.10.11:145][0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1  
[2025.05.26-01.10.11:145][0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=331288, PathHashSize=16, EntriesSize=49152, TotalSize=380456  
[2025.05.26-01.10.11:145][0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0  
[2025.05.26-01.10.11:145][0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.  
[2025.05.26-01.10.11:163][0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()  
[2025.05.26-01.10.11:163][0]LogLoad: (Engine Initialization) Total time: 1.90 seconds  
[2025.05.26-01.10.11:164][0]LogRHI: Display: Encountered a new graphics PSO: 2117515212  
[2025.05.26-01.10.11:167][0]LogContentStreaming: Texture pool size now 1000 MB  
[2025.05.26-01.10.11:167][0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“1000”  
[2025.05.26-01.10.11:169][0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated  
[2025.05.26-01.10.11:169][0]LogTrace: Display: Display Control listening on port 39188  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 2099845989  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 97204863  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 2049209023  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 1361515512  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 3585831051  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 1752689215  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 2649802852  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 3303821413  
[2025.05.26-01.10.11:186][2]LogRHI: Display: Encountered a new graphics PSO: 2048894703  
[2025.05.26-01.10.11:217][6]LogRHI: Display: Encountered a new graphics PSO: 1947520254  
[2025.05.26-01.10.43:681][216]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1  
[2025.05.26-01.10.43:681][216]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe  
[2025.05.26-01.10.43:681][216]LogMemory: Platform Memory Stats for Windows  
[2025.05.26-01.10.43:681][216]LogMemory: Process Physical Memory: 1154.59 MB used, 1177.77 MB peak  
[2025.05.26-01.10.43:681][216]LogMemory: Process Virtual Memory: 1930.42 MB used, 1954.49 MB peak  
[2025.05.26-01.10.43:681][216]LogMemory: Physical Memory: 34554.46 MB used, 30896.89 MB free, 65451.36 MB total  
[2025.05.26-01.10.43:681][216]LogMemory: Virtual Memory: 43351.84 MB used, 73299.52 MB free, 116651.36 MB total  
[2025.05.26-01.10.43:681][216]Message dialog closed, result: Ok, title: The UE-CesiumForUnrealSamples Game has crashed and will close, text: Fatal error!

[2025.05.26-01.10.43:681][216]LogWindows: Error: === Critical error: ===  
[2025.05.26-01.10.43:681][216]LogWindows: Error:  
[2025.05.26-01.10.43:681][216]LogWindows: Error: Fatal error!  
[2025.05.26-01.10.43:681][216]LogWindows: Error:  
[2025.05.26-01.10.43:681][216]LogWindows: Error: Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0xffffffffffffffff  
[2025.05.26-01.10.43:681][216]LogWindows: Error:  
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73f58896a CesiumForUnrealSamples.exe!`UCesiumGltfComponent::DetachRasterTile'::`2’::\<lambda\_1\>::operator()() [F:\_UnrealProjects5\_5\CesiumforUnrealSamples\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp:3578]  
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73f046e35 CesiumForUnrealSamples.exe!`anonymous namespace'::forEachPrimitiveComponent<`UCesiumGltfComponent::DetachRasterTile’::`2'::<lambda_1> >() [F:\_UnrealProjects5_5\CesiumforUnrealSamples\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp:3462] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73f58df8d CesiumForUnrealSamples.exe!UCesiumGltfComponent::DetachRasterTile() [F:\_UnrealProjects5_5\CesiumforUnrealSamples\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp:3598] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73f734f4b CesiumForUnrealSamples.exe!UnrealPrepareRendererResources::detachRasterInMainThread() [F:\_UnrealProjects5_5\CesiumforUnrealSamples\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\UnrealPrepareRendererResources.cpp:244] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff7439f0253 CesiumForUnrealSamples.exe!Cesium3DTilesSelection::RasterMappedTo3DTile::detachFromTile() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff7439e72ff CesiumForUnrealSamples.exe!Cesium3DTilesSelection::TilesetContentManager::unloadTileContent() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff7439e74bd CesiumForUnrealSamples.exe!Cesium3DTilesSelection::TilesetContentManager::unloadTileContent() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff7439e74bd CesiumForUnrealSamples.exe!Cesium3DTilesSelection::TilesetContentManager::unloadTileContent() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff7439b8b70 CesiumForUnrealSamples.exe!Cesium3DTilesSelection::Tileset::~Tileset() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73ed9950e CesiumForUnrealSamples.exe!ACesium3DTileset::DestroyTileset() [F:\_UnrealProjects5_5\CesiumforUnrealSamples\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:1262] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737ca83a9 CesiumForUnrealSamples.exe!UFunction::Invoke() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fc1969 CesiumForUnrealSamples.exe!UObject::CallFunction() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fe770d CesiumForUnrealSamples.exe!UObject::ProcessContextOpcode() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fe9548 CesiumForUnrealSamples.exe!ProcessLocalScriptFunction() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fa9bd9 CesiumForUnrealSamples.exe!ProcessScriptFunction<void (__cdecl*)(UObject *__ptr64,FFrame & __ptr64,void *__ ptr64)>() [] [2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fb66f1 CesiumForUnrealSamples.exe!`TThreadSingleton::Get’::`2’::\<lambda\_1\>::operator()()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fe9153 CesiumForUnrealSamples.exe!ProcessLocalFunction()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fe9548 CesiumForUnrealSamples.exe!ProcessLocalScriptFunction()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fe8f03 CesiumForUnrealSamples.exe!UObject::ProcessInternal()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737ca83a9 CesiumForUnrealSamples.exe!UFunction::Invoke()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737fe8a35 CesiumForUnrealSamples.exe!UObject::ProcessEvent()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73d225694 CesiumForUnrealSamples.exe!AActor::ProcessEvent()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff738925de3 CesiumForUnrealSamples.exe!TScriptDelegate::ProcessDelegate()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73d7c1285 CesiumForUnrealSamples.exe!FInputActionHandlerDynamicSignature\_DelegateWrapper()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e93b9c3 CesiumForUnrealSamples.exe!FInputActionUnifiedDelegate::Execute()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e938421 CesiumForUnrealSamples.exe!UPlayerInput::EvaluateInputDelegates()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff740b1a6b8 CesiumForUnrealSamples.exe!UEnhancedPlayerInput::EvaluateInputDelegates()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e97b5a5 CesiumForUnrealSamples.exe!UPlayerInput::ProcessInputStack()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e280483 CesiumForUnrealSamples.exe!APlayerController::ProcessPlayerInput()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e296f3e CesiumForUnrealSamples.exe!APlayerController::TickPlayerInput()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e27bafa CesiumForUnrealSamples.exe!APlayerController::PlayerTick()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e29558a CesiumForUnrealSamples.exe!APlayerController::TickActor()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73d20b8ca CesiumForUnrealSamples.exe!FActorTickFunction::ExecuteTick()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e84013f CesiumForUnrealSamples.exe!FTickFunctionTask::DoTask()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73e856c26 CesiumForUnrealSamples.exe!TGraphTask::ExecuteTask()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff73727c393 CesiumForUnrealSamples.exe!UE::Tasks::Private::FTaskBase::TryExecuteTask()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff737272477 CesiumForUnrealSamples.exe!FNamedTaskThread::ProcessTasksNamedThread()   
[2025.05.26-01.10.43:681][216]LogWindows: Error: [Callstack] 0x00007ff7372728be CesiumForUnrealSamples.exe!FNamedTaskThread::ProcessTasksUntilQuit()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73727ef77 CesiumForUnrealSamples.exe!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73e8aa71a CesiumForUnrealSamples.exe!FTickTaskSequencer::ReleaseTickGroup()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73e8b8973 CesiumForUnrealSamples.exe!FTickTaskManager::RunTickGroup()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73dddc2fe CesiumForUnrealSamples.exe!UWorld::RunTickGroup()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73dde2d0d CesiumForUnrealSamples.exe!UWorld::Tick()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73daf4b7f CesiumForUnrealSamples.exe!UGameEngine::Tick()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73ed12a35 CesiumForUnrealSamples.exe!FEngineLoop::Tick()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73ed2331c CesiumForUnrealSamples.exe!GuardedMain()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73ed233ea CesiumForUnrealSamples.exe!GuardedMainWrapper()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73ed260e2 CesiumForUnrealSamples.exe!LaunchWindowsStartup()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff73ed32ff4 CesiumForUnrealSamples.exe!WinMain()   
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff7442ed6aa CesiumForUnrealSamples.exe!\_\_scrt\_common\_main\_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe\_common.inl:288]  
[2025.05.26-01.10.43:682][216]LogWindows: Error: [Callstack] 0x00007ff93f6b7374 KERNEL32.DLL!UnknownFunction   
[2025.05.26-01.10.43:682][216]LogWindows: Error:  
[2025.05.26-01.10.43:685][216]LogExit: Executing StaticShutdownAfterError  
[2025.05.26-01.10.43:686][216]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)  
[2025.05.26-01.10.43:686][216]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)  
[2025.05.26-01.10.43:686][216]LogCore: Engine exit requested (reason: Win RequestExit)

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<div class="post-metadata">

**Author:** ![Yuan\_Yao](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yuan_yao/32/29619_2.png) [@Yuan\_Yao](https://community.cesium.com/u/Yuan_Yao)\
**Post date:** [May 26, 2025, 1:27am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/7 "2025-05-26T01:27:38Z")

</div>

Follow my steps and the test will crash，Please help me. Thank you！

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<div class="post-metadata">

**Author:** ![Yuan\_Yao](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yuan_yao/32/29619_2.png) [@Yuan\_Yao](https://community.cesium.com/u/Yuan_Yao)\
**Post date:** [May 27, 2025, 1:06am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/8 "2025-05-27T01:06:49Z")

</div>

I have been troubled for a long time, please help me,thank!

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**Author:** ![Yuan\_Yao](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yuan_yao/32/29619_2.png) [@Yuan\_Yao](https://community.cesium.com/u/Yuan_Yao)\
**Post date:** [May 27, 2025, 1:09am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/9 "2025-05-27T01:09:06Z")

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OK，Sent

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**Author:** ![azrogers](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/azrogers/32/21672_2.png) [@azrogers](https://community.cesium.com/u/azrogers)\
**Post date:** [May 27, 2025, 6:49pm UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/10 "2025-05-27T18:49:09Z")

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@Yuan_Yao Sorry for the delaying in responding, we had a long weekend this week so I’ve only just gotten back to the office.

I was able to look in to your crash and reproduce it with the steps you’ve described. I’m still trying to figure out what’s causing it, but I’ve drafted up [a GitHub issue](https://github.com/CesiumGS/cesium-unreal/issues/1682) to keep track and make sure we tackle it.

Thank you again for the bug report!

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<div class="post-metadata">

**Author:** ![Yuan\_Yao](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yuan_yao/32/29619_2.png) [@Yuan\_Yao](https://community.cesium.com/u/Yuan_Yao)\
**Post date:** [May 28, 2025, 1:18am UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/11 "2025-05-28T01:18:06Z")

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OK, thank you.

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<div class="post-metadata">

**Author:** ![azrogers](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/azrogers/32/21672_2.png) [@azrogers](https://community.cesium.com/u/azrogers)\
**Post date:** [June 4, 2025, 7:45pm UTC](https://community.cesium.com/t/run-crash-after-bundling-refreshtileset/40815/12 "2025-06-04T19:45:53Z")

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I’ve managed to track down the source of the bug, and I’ve made a pull request with a fix that you can find [here](https://github.com/CesiumGS/cesium-native/pull/1192). This fix will hopefully make it into the next release of Cesium for Unreal, but you can follow [the developer setup](https://cesium.com/learn/cesium-unreal/ref-doc/developer-setup-unreal.html) to build your own copy of Cesium for Unreal with the `ellipsoid-tileset-raster-unloading` branch of Cesium Native if you want to get the fix now.
