# Show photogrammetry model unlit in Unreal

**URL:** <https://community.cesium.com/t/show-photogrammetry-model-unlit-in-unreal/21184>\
**Category:** Cesium for Unreal\
**Created:** [November 12, 2022, 2:11pm UTC](https://community.cesium.com/t/show-photogrammetry-model-unlit-in-unreal/21184 "2022-11-12T14:11:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Eytan\_Mann](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/eytan_mann/32/11553_2.png) [@Eytan\_Mann](https://community.cesium.com/u/Eytan_Mann)\
**Post date:** [November 12, 2022, 2:11pm UTC](https://community.cesium.com/t/show-photogrammetry-model-unlit-in-unreal/21184/1 "2022-11-12T14:11:25Z")

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I’m still desperately seeking an explanation of how to present my Cesium assets (drone photogrammetry) without artificial lighting in Unreal - i.e - with unlit materials, similar to the Web renderer…  
Can anyone here help with this?  
Please  
more details here:

> [@Photogrammetry material lighting](https://community.cesium.com/t/photogrammetry-material-lighting/21051/1):
>
> Hi! Trying to add photogrammetry tiles and use unlit materials (the model is not de-lighted, and artificial lighting with CesiumSky looks weird… How can I maintain unlit textures? tnx
