skeletal animation

Hi everyone,
I created some model with bones and skinned mesh.
Is there any way to deform my model in Cesium in real time by rotating, scaling and translating the bones?

Thank you very much.



There is no easy way to access that directly from Cesium. However, glTF models do support animation and Cesium can play these animations. The animation will need to be built in to your models.



Hi Retepik,

Cesium uses glTF for 3D models, which supports skinning like in the example Cesium Man model.

Skinned nodes are driven by key frame animations. A node’s transform matrix (derived from TRS) can also be explicitly set with the Cesium API, see Model.getNode.