Hi, i made a blueprint with being inspired by Tiles not loading at edge of render area - #5 by Kevin_Ring for vertical MRQ rendering but render becomes nearly impossible because of the speed issues. How can i fix my blueprint. Render estimated time increases every second and becomes impossible to render. (I made it this way because there are 6 cameras but the blueprint that i inspired by was for 1 camera)
Hi @aewss,
With a setup of six cameras, it sounds like you’re going to naturally load a huge amount of tiles for your movie. I’m not familiar with how Movie Render Queue works, but I would think that you’d only render from one view at a time. Is there a reason why you’re using so many cameras?
It would also help to know more about your environment, including:
- What versions of Unreal Engine and Cesium for Unreal are you using?
- What datasets are in your scene? (For example, Google Photorealistic 3D Tiles, Cesium World Terrain?)
- What are the Level of Detail settings on each of those tilesets?
