# \[Solved\] iOS apps distributed to the App store crash

**URL:** https://community.cesium.com/t/solved-ios-apps-distributed-to-the-app-store-crash/29401
**Category:** Cesium for Unreal
**Created:** [January 18, 2024, 12:49pm UTC](https://community.cesium.com/t/solved-ios-apps-distributed-to-the-app-store-crash/29401 "2024-01-18T12:49:11Z")
**Posts on this page:** 1
**Showing post:** 4

<div class="post-metadata">

### Author: ![ARAkasaka](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/arakasaka/32/14000_2.png) [@ARAkasaka](https://community.cesium.com/u/ARAkasaka)
#### Post date: [January 23, 2024, 1:52pm UTC](https://community.cesium.com/t/solved-ios-apps-distributed-to-the-app-store-crash/29401/4 "2024-01-23T13:52:56Z")

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I resolved this issue by forcing FMallocAnsi usage on iOS platform.

```auto
if (Target.Platform == UnrealTargetPlatform.IOS)
{
    GlobalDefinitions.Add("FORCE_ANSI_ALLOCATOR=1");
}

```

[https://alyamkin.artstation.com/blog/9VEQ/ue4-ios-and-pointer-being-freed-was-not-allocated](https://alyamkin.artstation.com/blog/9VEQ/ue4-ios-and-pointer-being-freed-was-not-allocated)

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