# Styling a 3D CityGML tileset

**URL:** <https://community.cesium.com/t/styling-a-3d-citygml-tileset/9784>\
**Category:** CesiumJS\
**Created:** [June 3, 2020, 6:23pm UTC](https://community.cesium.com/t/styling-a-3d-citygml-tileset/9784 "2020-06-03T18:23:02Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Alexander\_Johannesen](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/alexander_johannesen/32/2008_2.png) [@Alexander\_Johannesen](https://community.cesium.com/u/Alexander_Johannesen)\
**Post date:** [October 19, 2020, 1:00am UTC](https://community.cesium.com/t/styling-a-3d-citygml-tileset/9784/5 "2020-10-19T01:00:08Z")

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Hey,

Thanks for that. So there’s no way around it at the moment, apart from backend snooping. Are there any plans for those property exposures mentioned in that thread? Or if the underlying engine at some point will support null/undefined?

Cheers,

Alex

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