# Tech article on the graphics stack in Cesium

**URL:** <https://community.cesium.com/t/tech-article-on-the-graphics-stack-in-cesium/2555>\
**Category:** CesiumJS\
**Created:** [May 26, 2015, 4:12pm UTC](https://community.cesium.com/t/tech-article-on-the-graphics-stack-in-cesium/2555 "2015-05-26T16:12:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![patrick](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/patrick/32/2045_2.png) [@patrick](https://community.cesium.com/u/patrick)\
**Post date:** [May 26, 2015, 4:12pm UTC](https://community.cesium.com/t/tech-article-on-the-graphics-stack-in-cesium/2555/1 "2015-05-26T16:12:08Z")

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Folks,

We wrote a new article in the Graphics Tech in Cesium series:

> [http://cesiumjs.org/2015/05/26/Graphics-Tech-in-Cesium-Stack/](http://cesiumjs.org/2015/05/26/Graphics-Tech-in-Cesium-Stack/)

This one takes a brief tour of the Cesium primitives and compares the design to what is typical in a game engine.

Patrick
