# Terrain Exaggeration in Unreal

**URL:** <https://community.cesium.com/t/terrain-exaggeration-in-unreal/13168>\
**Category:** Cesium for Unreal\
**Created:** [April 15, 2021, 5:42am UTC](https://community.cesium.com/t/terrain-exaggeration-in-unreal/13168 "2021-04-15T05:42:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mahalobay](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/mahalobay/32/4112_2.png) [@mahalobay](https://community.cesium.com/u/mahalobay)\
**Post date:** [April 15, 2021, 5:42am UTC](https://community.cesium.com/t/terrain-exaggeration-in-unreal/13168/1 "2021-04-15T05:42:09Z")

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Is terrain exaggeration in-engine possible yet/available/on the roadmap? Please please please? 🙂

Alan  
var viewer = new Cesium.Viewer(“cesiumContainer”, {  
terrainExaggeration: 2.0,  
terrainProvider: Cesium.createWorldTerrain(),  
});

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**Author:** ![Shehzan\_Mohammed](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/shehzan_mohammed/32/2002_2.png) [@Shehzan\_Mohammed](https://community.cesium.com/u/Shehzan_Mohammed)\
**Post date:** [April 15, 2021, 5:28pm UTC](https://community.cesium.com/t/terrain-exaggeration-in-unreal/13168/2 "2021-04-15T17:28:31Z")

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Hi @mahalobay - This is currently not supported in Cesium for Unreal, but we could look into it later in 2021.

You can open a feature request in GitHub - [GitHub - CesiumGS/cesium-unreal: Bringing the 3D geospatial ecosystem to Unreal Engine](https://github.com/CesiumGS/cesium-unreal).
