Um… because its deprecation was apparently a mistake?
If I were to go the quantized mesh route, there isn’t any information on the wiki regarding the encoding of the zigzag portion as well as other information such as:
- how min and max height values are calculated?
- does the bounding sphere completely encompass the tile?
- how are the occlusion points calculated?
It seems that the wiki page is written to individuals that already have terrain in the quantized mesh format. Regardless of which method I use (heightmap or quantized mesh), more information is needed.