# The lag in loading large data objects on Cesium for Unity

**URL:** <https://community.cesium.com/t/the-lag-in-loading-large-data-objects-on-cesium-for-unity/29088>\
**Category:** Cesium for Unity\
**Created:** [January 5, 2024, 2:03am UTC](https://community.cesium.com/t/the-lag-in-loading-large-data-objects-on-cesium-for-unity/29088 "2024-01-05T02:03:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Huangyanpeng](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/huangyanpeng/32/14000_2.png) [@Huangyanpeng](https://community.cesium.com/u/Huangyanpeng)\
**Post date:** [January 5, 2024, 2:03am UTC](https://community.cesium.com/t/the-lag-in-loading-large-data-objects-on-cesium-for-unity/29088/1 "2024-01-05T02:03:01Z")

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My project loaded Cesium World Terrain, Bing Maps Aerial, and 400 Cubes. When I was running, browsing and moving scene content got stuck; My machine has 128g of memory, 3T of disk, and Windows 10 operating system. When running the project, the memory has just been consumed to 20g; Why does Unity get stuck when loading multiple cubes? Are there any optimization solutions

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [January 8, 2024, 1:27am UTC](https://community.cesium.com/t/the-lag-in-loading-large-data-objects-on-cesium-for-unity/29088/2 "2024-01-08T01:27:05Z")

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I’m not sure. Are these cubes just static meshes? Or do you mean a 3D Tiles tileset that is just a cube? If it’s the latter, 400 3D Tiles tilesets is an unusually large number that I’ve certainly never tested myself, though it’s not obvious why it would be a problem.
