The matching between UE and Cesium is inaccurate

In Cesium for Unreal Engine (CesiumforUE), I am currently encountering an issue where multiple aircraft are flying over a large area, and due to a mismatch between the Unreal Engine (UE) coordinates and geographical coordinates, the flight attitudes of the aircraft are affected. How can this be resolved?

Hi @teluoyiX2,
Can you explain what you mean by “affected”? Some screenshots or a video may help.