# Tiles not loading when in "Play" Mode

**URL:** <https://community.cesium.com/t/tiles-not-loading-when-in-play-mode/28436>\
**Category:** Cesium for Unreal\
**Created:** [November 30, 2023, 4:50pm UTC](https://community.cesium.com/t/tiles-not-loading-when-in-play-mode/28436 "2023-11-30T16:50:55Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [December 1, 2023, 6:06am UTC](https://community.cesium.com/t/tiles-not-loading-when-in-play-mode/28436/2 "2023-12-01T06:06:32Z")

</div>

When you Play (or Simulate) in Editor, the editor viewport cameras are no longer used to drive tile selection. Only player cameras select tiles. More information here:

> [@Cesium collapses when i press "simulate" button in Unreal](https://community.cesium.com/t/cesium-collapses-when-i-press-simulate-button-in-unreal/22946/6):
>
> This is sort of working as intended, but admittedly confusing. It’s not obvious to me how it should work… In a Simulate session, the Editor camera does not affect tile selection. This is useful if you want to use the Editor camera to examine the world as it really is without affecting it. It’s the same as starting a normal Play-in-Editor and then clicking the Eject button. You can fly the Editor camera around and see the actual state of the world, including the missing parts of the globe that a…

---

_[View the full topic](https://community.cesium.com/t/tiles-not-loading-when-in-play-mode/28436)._
