# Ultra Dynamic Sky Integration

**URL:** <https://community.cesium.com/t/ultra-dynamic-sky-integration/28216>\
**Category:** Cesium for Unreal\
**Created:** [November 21, 2023, 7:21am UTC](https://community.cesium.com/t/ultra-dynamic-sky-integration/28216 "2023-11-21T07:21:15Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![MQS](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/mqs/32/23737_2.png) [@MQS](https://community.cesium.com/u/MQS)\
**Post date:** [December 12, 2023, 3:05am UTC](https://community.cesium.com/t/ultra-dynamic-sky-integration/28216/3 "2023-12-12T03:05:39Z")

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> [@janine](#):
>
> sure what you mean by connecting time of day + other settings dynamically. But there should be nothing stopping you from adding the Ultra Dynamic Sky to the project. We’ve seen it done before without a

Thanks for the response Janine  
This question is in line with what we hope to achieve

> [@Cesium for Unreal + Ultra Dynamic Sky](https://community.cesium.com/t/cesium-for-unreal-ultra-dynamic-sky/21451/4):
>
> Hi I would also love to be able to have this in our project. Did anyone figure this out? It would be great to have real time synced to the day/night cycle synced between both. If anyone has any tips, it would be great!

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