# Using 3d Tiles with Unity

**URL:** <https://community.cesium.com/t/using-3d-tiles-with-unity/8010>\
**Category:** CesiumJS\
**Created:** [February 17, 2019, 8:43am UTC](https://community.cesium.com/t/using-3d-tiles-with-unity/8010 "2019-02-17T08:43:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![noy](https://avatars.discourse-cdn.com/v4/letter/n/c2a13f/32.png) [@noy](https://community.cesium.com/u/noy)\
**Post date:** [February 17, 2019, 8:43am UTC](https://community.cesium.com/t/using-3d-tiles-with-unity/8010/1 "2019-02-17T08:43:45Z")

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I have some huge models which I converted to 3D Tiles format and are now in use with Cesium.  
I am looking for a way to use the same models with Unity, mainly because conversion to other format can take a lot of time.

I found the UnityGLTF library here: [https://github.com/KhronosGroup/UnityGLTF](https://github.com/KhronosGroup/UnityGLTF), but I guess this won't work with 3D Tiles, and it does not handle the tiles Hierarchical LOD mechanism.

Do you know a working solution which can integrate 3D Tiles with Unity?

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**Author:** ![omar](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/omar/32/1999_2.png) [@omar](https://community.cesium.com/u/omar)\
**Post date:** [February 18, 2019, 12:21am UTC](https://community.cesium.com/t/using-3d-tiles-with-unity/8010/2 "2019-02-18T00:21:40Z")

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3D Tiles in Unity is something I’ve been wanting to see for some time now. As far as I’m aware, there doesn’t yet exist a complete implementation of 3D Tiles in Unity.

Now that 3D Tiles is an [official OGC standard](https://cesium.com/blog/2019/02/05/3d-tiles-ogc-community-standard/) hopefully we’ll start to see more implementations in more engines. Just out of curiosity, did you create your 3D Tiles with Cesium ion or something else?
