# Viewshed Analysis in Unity

**URL:** <https://community.cesium.com/t/viewshed-analysis-in-unity/30560>\
**Category:** Cesium for Unity\
**Created:** [March 15, 2024, 5:10am UTC](https://community.cesium.com/t/viewshed-analysis-in-unity/30560 "2024-03-15T05:10:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Tom\_Lee](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/tom_lee/32/31450_2.png) [@Tom\_Lee](https://community.cesium.com/u/Tom_Lee)\
**Post date:** [March 15, 2024, 5:10am UTC](https://community.cesium.com/t/viewshed-analysis-in-unity/30560/1 "2024-03-15T05:10:26Z")

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Hello!

I am trying to developing Viewshed Analysis with Cesium for Unity 🙂

Viewshed Analysis Example.

[![](https://global.discourse-cdn.com/cesium/original/3X/7/a/7a33984c04b9769d0151539fa996ddcf6f9749c3.jpeg "Geoweb3d Visibility Analysis") ](https://www.youtube.com/watch?v=hUXu_CjVvsM)

I found a unity forum thread about this ( not releated with Cesium for Unity)  
[https://forum.unity.com/threads/display-a-viewshed-in-a-3d-worldspace.530866/](https://forum.unity.com/threads/display-a-viewshed-in-a-3d-worldspace.530866/)

is there anyone who trying to develop this feature?

or is there any asset or open sources that useful to implement this?

and also I found a paper for this. if anyone who interested in this topic, then check this.  
[https://www.tandfonline.com/doi/full/10.1080/17538947.2011.555565](https://www.tandfonline.com/doi/full/10.1080/17538947.2011.555565)

If you know please share with me 🙂

Thanks!

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**Author:** ![stajyer29](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/stajyer29/32/23068_2.png) [@stajyer29](https://community.cesium.com/u/stajyer29)\
**Post date:** [April 18, 2024, 2:17pm UTC](https://community.cesium.com/t/viewshed-analysis-in-unity/30560/3 "2024-04-18T14:17:33Z")

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I am trying to developing Viewshed Analysis with Cesium for JS.  
Is there anyone who can help me ?
