Hi @Gabby_Getz, is there a way to turn off dynamic near/far?
Let’s say I have set the near and far values to [0.1, 1000] using camera.frustum.near and camera.frustum.far. However, the actual near and far values used for rendering can sometimes be smaller than the specified range, for example, [200, 400], which can be obtained from viewer.scene.context.uniformState._currentFrustum.
I understand that this dynamic adjustment is done for performance optimization and handling large-scale data, but it creates complications when I try to use depth externally. So, I’m wondering if there is a way to force the renderer to use a fixed near and far instead of calculating it at runtime?