# World bound check

**URL:** <https://community.cesium.com/t/world-bound-check/37671>\
**Category:** Cesium for Unreal\
**Created:** [January 2, 2025, 6:48am UTC](https://community.cesium.com/t/world-bound-check/37671 "2025-01-02T06:48:31Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Aankit\_K](https://avatars.discourse-cdn.com/v4/letter/a/b19c9b/32.png) [@Aankit\_K](https://community.cesium.com/u/Aankit_K)\
**Post date:** [January 2, 2025, 6:48am UTC](https://community.cesium.com/t/world-bound-check/37671/1 "2025-01-02T06:48:31Z")

</div>

```js
AWorldSettings* pWorldSettings = pWorld->GetWorldSettings();
  if (pWorldSettings && pWorldSettings->bEnableWorldBoundsChecks) {
    UE_LOG(
        LogCesium,
        Warning,
        TEXT(
            "\"Enable World Bounds Checks\" in the world settings is currently enabled. Please consider disabling it to avoid potential issues."),
        *this->Url);
  }

```

what is the purpose of this? and what potential issue we will encounter if unchanged default settings can someone enlighten me plz

---

<div class="post-metadata">

**Author:** ![yunusyurtturk](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/yunusyurtturk/32/27882_2.png) [@yunusyurtturk](https://community.cesium.com/u/yunusyurtturk)\
**Post date:** [January 2, 2025, 8:30am UTC](https://community.cesium.com/t/world-bound-check/37671/2 "2025-01-02T08:30:22Z")

</div>

> With **Enable World Bounds Checks** ON, Unreal Engine will attempt to fly a Pawn that is far from the origin back toward the origin. In most Cesium applications, being far from the origin is completely normal, and this automatic behavior prevents the Pawn from going where the user wants it to go.

Found in here: [Cesium for Unreal Quickstart – Cesium](https://cesium.com/learn/unreal/unreal-quickstart/)
