In my case something similar happens, I have a 3DTILES model that is loaded using the Cesium JS SDK and it is not showing the shades, a flat model is shown.
I am using a Cesium3DTileset to Load It
In the documentation I saw that there is a customShader property: CustomShader but it is experimental and it is not recommended to use it in production because it is subject to change.
Does this mean that you uploaded this to ‘Cesium ion’ and it went through a tiling process?
In general, it might be that the model is using something special (like a special extension or another glTF feature) that is not supported by Cesium ion or CesiumJS.
Can you share this model (as an atachment here, if it it’s not too large and not proprietary)? If not: When you drag-and-drop this model into glTF Validator , it should print a report that might already give some hints here.
thanks for the help,
Yes, the mothel does sims to be ok.
My cuestion is: is it a problem in the .glb, o is there somthing mising that should be done in the front in order to display it corectly.
I’m not an expert on cessiumJs, there is another colleague in charge of the front-end.
i’m in charge of the model generation.
@dguevara87 You might want to try to apply the workaround described above to your model as well. If this does not solve the issue, I suggest opening a new thread, in the CesiumJS section, with all the relevant details.