3d tiles model broken in some perspectives

Does anyone know what caused it? How to solve it?

This looks like the near plane is clipping the tileset.

Try either:

viewer.camera.frustum.near = 0.2; // It’s 1 by default. Smaller values cause less clipping near camera


Or disabling logarithmic depth (https://cesiumjs.org/Cesium/Build/Documentation/Scene.html#logarithmicDepthBuffer):

viewer.scene.logarithmicDepthBuffer = false;


Let me know which of these fixes it (or if neither does).

Disabling logarithmic depth works. Thank you very much for your answer.

在 2019年3月5日星期二 UTC+8上午1:35:08,Omar Shehata写道: