Hi,
Hope you are doing well. I have 3D tiles datasets of trees in json format. How can I clamp 3D tiles according to height of terrain in cesium for unreal. Considering heights of every tree is different and am not using cesium ion.
Regards
Maria
Hi @Maria_Saeed,
There’s nothing built in to do this. You’ll need to read/parse the JSON yourself, and then use the SampleHeightMostDetailed function (it’s available from both C++ and Blueprints) to query the height of the terrain at the position of every tree.