Hello,
I’m trying to vertical exaggerate the terrain and 3dtileset at the same time. The tileset is added to the scene with a modelMatrix to place the tileset in the correct position. If scene.verticalExaggeration is set to something non zero, it loses its place in the terrain. It seems like its moving the tileset in an exaggerated way.
Here is the issue shown below. The red circle, red dot and the placed billboard is not related.
The picture below shows the tileset (the lighter terrain) placed normally without vertical exaggeration or scene.verticalExaggeration set at 0
This is when verticalExaggeration is set at 1.0001
This is when its set to 2.
I assume that the tileset is somewhere way above the ground when its set to 2. When it is set to below 1, it goes into the ground.
My guess is that it might be due to how the model matrix affects the placement after exaggeration. but I’m not sure about this.
I would provide a sandcastle but I am not able to share the tileset. Is there an example 3dtileset I can use?