I am making a dome on the globe by making an ellipsoid that is half under the surface, and turning on depth testing to make sure the underground half stays hidden. Everything looks great in the normal 3d view, but if I try to change to the Columbus or 2d view the dome elongates and warps. There is also a strange thick line that goes around the dome as well.
I’m curious if this is a possible bug, or just something I need to fix in my code somewhere. Or is this a result of the map coordinates being stretched when trying to fit it into a rectangle, as opposed to the more natural 3d globe. These views aren’t really important to what I am building, but I think it’d be really cool to have these views as an option for my project. I’ll include some pictures of what I am talking about.