Are there any tools available to automatically convert a large textured mesh model (like an obj file) into a multi LoD (level of detail) Cesium 3d Tile set?
Something that will take care of the decimation of the original model, splitting up the original mesh , creating the levels of detail/bounding boxes, setting up new textures for the decimated model, and assembling the data into the proper structure along with all the tileset.json files at every level of the tree?