**I was playing with the code on the Sandcastle demo Drawing On Terrain and noticed if I turned off the attribute **baseLayerPicker which I thought just hides the imagery widget.
**It will effect the mouse position picking code giving a wrong position. Is this a bug? **
e.g.
var viewer = new Cesium.Viewer(‘cesiumContainer’, {
Thank you Omar for raising this issue. It is always interesting to read the history behind decisions.
This also fixes a similar issue when the sceneMode is changed to SCENE2D