shyoo
September 15, 2017, 6:03am
1
Hi I think, I found a bug
After Camera related PR Merge
(https://github.com/AnalyticalGraphicsInc/cesium/pull/5603 ****) : Maintain camera heading, pitch, and roll on zoom
Camera controller allow to turn over the ground.
This can happen if you drag the ground when the terrain update is not over.
please review it
Thanks cesium team
shyoo.
Thanks for tracking this down!
I opened a new GitHub issue (https://github.com/AnalyticalGraphicsInc/cesium/issues/5837 ) to track, and there is some discussion on that Pull Request if you have any more input.
Thanks again!
Gabby
So this may not be a bug after all- In the case it might be intended behavior. See this pull request where we allow the camera to go underground while the terrain is still loading. If you think you’re still seeing a bug, let us know.
Thanks,
Gabby
shyoo
September 20, 2017, 11:49pm
4
I'll look further into it and see if there's any solution.
shyoo
January 15, 2018, 1:33am
5
After Camera related PR Merge(https://github.com/AnalyticalGraphicsInc/cesium/pull/5603 ) : Maintain camera heading, pitch, and roll on zoom
In handleZoom function(in Scene\ScreenSpaceCameraController.js)
there are two setView calls : camera.setView(scratchZoomViewOptions)
And it makes terrainAdjustment skip(camera._suspendTerrainAdjustment = true) at camera.prototype.setView
So I modified handleZoom function:
//cancel camera suspendTerrainAdjustment right after setView calls
function handleZoom(object, startPosition, movement, zoomFactor, distanceMeasure, unitPositionDotDirection) {
…
camera.setView(scratchZoomViewOptions)
camera._suspendTerrainAdjustment = false; //added
…
…
camera.setView(scratchZoomViewOptions)
camera._suspendTerrainAdjustment = false; //added
…
}
It works for me.
It’s not perfect, but it’s enough for me until future camera improvements.
I hope it can help someone.
shyoo.
Hi Shyoo,
Thanks for the workaround, I’m g;ad it works for your purposes for now! We have a PR open from a community member that accomplishes something similar, but we’re not 100% sure it’s the right approach. We’ll hopefully reach consensus on the best path forward to fix this soon.
Thanks,
Gabby