Camera collision constraint within a model

We havent quite decided yet but the camera limiter approach seems the most promising.
For limiting zoom i looked at these but i am still confused.

Whats the unit of _maximumUndergroundPickDistance for example?
cameraController._maximumUndergroundPickDistance = 80000.0;

Looks like undergroundSurfaceHeight got removed again in the end, in favour of:
If someone needs an underground distance limiter, it might make more sense for them to place a large underground ellipsoid. Is this an example on how to that Cesium Sandcastle? And can you have collision with that ellipsoid then?