CartographicPolygon Clipping Cause TerrainTile Rendering Abnormal

Hi @qhl, welcome to the community!

Thank you for the bug report. I wonder if this is similar to a post from another user:

Can you please confirm the version of Cesium for Unreal you’re using? It’ll help to have this so we can confirm if they’re the same bug. In any case, I’ve opened a Github issue below so that we can track this problem.