CartographicPolygon Clipping Cause TerrainTile Rendering Abnormal

When add two imagelayer(RasterOverlayComponent),one imagelayer’s MaterialLayerkey is Overlay0, the other’s MaterialLayerKey is Overlay1, CartographicPolygon Clipping cause terraintile rendering abnormal;But if only add one imagelayer(RasterOverlayComponent), after CartographicPolygon Clipping, terraintile rendering is normal. I think this is a bug, How Can Fix it?


Hi @qhl, welcome to the community!

Thank you for the bug report. I wonder if this is similar to a post from another user:

Can you please confirm the version of Cesium for Unreal you’re using? It’ll help to have this so we can confirm if they’re the same bug. In any case, I’ve opened a Github issue below so that we can track this problem.

Hi @janine, we are currently upgrading to Cesium version 2.10。Looking forward to your next reply, thanks!

Hi @qhl, we just opened a pull request that should fix this problem!

If you want to try out the fix, you can find instructions for installing a pre-release version here:

Otherwise, you can wait for next month’s official release to try it out. Thanks!