As we gear up for what I believe will be the biggest year in Cesium’s history, we’d like to get some input from the community on where to focus our efforts.
Please reply with what is most important to you even if it is just a +1 for items already mentioned.
- Finish 3D Tiles spec and Cesium implementation
- Improved modules and deployment. Please be specific if possible, e.g., ES6 modules, webpack, etc.
- glTF Physically-Based Rendering (PBR)
- Improved maintenance, i.e., more and faster bug fixes. Also, please use GitHub’s +1 feature to help prioritize issues that are important to you.
- WebGL 2 - mostly under-the-hood, but will have better rendering performance and visual quality (AA).
- New or improved tutorials and code examples. Please be specific.
- More opportunities to showoff your work, e.g., Cesium demos page, social media, conferences, etc.
- Other features or improvements, e.g., subsurface visualization, specific visual quality improvements, polylines on terrain, polyline styles, etc.
New this year, we are also going to quarterly review our progress and plan with a forum thread like this (in January, April, July, and October) to increase transparency and communication.
Finally, in addition to your feedback and enthusiasm, there are two big ways you can help Cesium:
- By contributing code, doc, or even just answers to questions on the forum. In 2016, we had a record-breaking 35 new contributors (beyond the core Cesium team), compared to 27 in 2015. Get started here.
- By providing funding to share the development costs. AGI, the company who started Cesium, funds the bulk of Cesium development and is happy to work with organizations who can provide funding to prioritize features or bug fixes. Email me directly and I will put you in touch.
Looking forward to your input!