Hi,
I have started using KHR_techniques_webgl with my gltf models and it works nicely so far in Cesium (I am using 1.50)
What I am trying to achieve is to change uniform values so I can control dynamically some of the shaders parameters.
I haven’t found a way to call getMaterial as my material does not have one, as in the example
“materials”: [ {
"extensions": {
"KHR_techniques_webgl": {
"technique": 0,
"values" : {
"u_light0Color": [
0.8,
0.8,
1.0
]
}
}
}
}
]