Hi,
I have a scenario where a 3D model is loaded from a .glb file, and we make it fly in the world.
I want to show a “focus” state where a circle appears under the 3D model. You know, it is similar to how it looks in strategy games when you select a unit.
However, I want to know when the circle bumps into terrain or not to set the right heightReference and height. Otherwise, the circle sometimes renders under the ground.
Is there an easy way to detect circle’s intersection with any of the terrain tiles?