Would it be possible to expose collision thickness? In the more extreme edge cases, I can crash through the ground terrain in my setups. On unreal landscape meshes, I managed to clamp this by setting collision thickness to 10000 (100m). I tried searching for the parameter in the 3D Tileset component but it doesn’t have that option - possibly because it’s a collision mesh instead of a landscape mesh?
Alternatively, any suggestions to preventing crashthroughs appreciated. Thanks!