Under the unity editor, the memory consumption of using the computer task manager to view the editor kept rising to a maximum of 30,00MB /s during a period of use. Maybe there were other memory consumption in my program, which was higher than the official case, but it dropped to 5000mb/s after turning off the Cesium 3D Tileset component.
Adding this data, the direct memory will increase by about 3000, but with the use will increase to more than 30000, the whole system is stuck。