Computer memory keeps climbing until the system crashes

Under the unity editor, the memory consumption of using the computer task manager to view the editor kept rising to a maximum of 30,00MB /s during a period of use. Maybe there were other memory consumption in my program, which was higher than the official case, but it dropped to 5000mb/s after turning off the Cesium 3D Tileset component.

Adding this data, the direct memory will increase by about 3000, but with the use will increase to more than 30000, the whole system is stuck。

We’re not aware of any memory leak in Cesium for Unity, but of course let us know if you see any evidence of that. More likely the problem is in the tileset you’re loading. Poorly structured tilesets can require a lot of memory. How was your tileset created? Do you also see similar memory usage with Cesium World Terrain / Bing or with Google’s new Photogrammetry tileset?

This did not appear after I turned off my tile data. Although don’t know how to solve, but still thanks。