I need to colour CZML "path":
Case 1. Different path segments have different colors (as in "Polyline Color" Sandcastle example)
Case 2. Instead of cutting at "path.trailTime" it should fade out gradually.
My understanding is that neither is currently possible using CZML path.
I'm about to implement path segments as separate (poly)lines with time-dynamic "show" to simulate "path.trailTime" (and time-dynamic color to simulate fade effect for Case 2).
Can you propose a better solution?
I'm primarily concerned about performance as there could be multiple rather long paths.