I am using ScreenSpaceEventHandler to capture the mouse events on cesium viewer.
By using Cesium.ScreenSpaceEventType.MOUSE_MOVE I am rendering trying to render the line entity, so that second point of line will be variable (position of mouse move event).
I am observing that the line is getting rendered when I stop moving mouse for say 200 millisecond.
so my question for you guys is, does ScreenSpaceEventHandler already implement the methods like Debounce and throttle already for performance reason ? if it is then is it possible to activate it and deactivate it ?
Learning cesium is fun.