depthFailMaterial for points?

Hi everyone,

I am trying to see if its possible to have a depthFailMaterial for points. The goal is for them not to appear partially clipped by a 3D tile. See this Sand Castle to see what I mean.

I haven’t found anything related to this topic, only that its available for polylines at the moment. I am also open to achieve the same result with points if I get any tips on how to achieve this. Do I have to use the Primitives API ?

Any guidance would be great.

Thanks you

Nicholas